Post-Game Analysis: Breaking Down Lana’s Evasive Masterclass in the ‘Home’ and ‘Alone’ Stages

In the ultimate test of endurance and athletic survival, our rookie protagonist has officially cleared the opening gauntlet of her journey. The opening stages—dubbed “Home” and “Alone”—serve as a rigorous physical combine, testing Lana’s lateral agility, stealth execution, and high-pressure problem-solving. Overcoming a hostile alien zone defense and erratic wildlife requires a 100% evasion rate, and Lana delivered a clinic.

For players looking to match her flawless execution, here is the complete play-by-play breakdown and scouting report for the first two chapters of Planet of Lana, including the exact mechanics needed to secure the first of the game’s 10 hidden shrines.

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The First Quarter: Executing the “Home” Gameplan

The campaign tips off with a test of basic mobility. Lana initiates the sequence by executing a lateral run to the right, dropping down a tier, and reversing field to the left. After demonstrating her crouching and vertical leap mechanics, she hits the water, swimming left to mount a boat before continuing her sideline run.

Stealth Drills and Vertical Leaps

Her first true defensive read comes against the village butcher. Utilizing crates for hard cover, Lana must crouch and time the butcher’s sightlines. Waiting for the defender’s head to turn creates a roughly 3-second window to sprint left. From there, it’s a hurdle-and-crouch obstacle course out of the village limits.

Facing a vertical ledge that exceeds her max jumping reach, Lana has to get physical. She utilizes a heavy log cart, pushing it maximum distance to the left. Using the cart as a springboard, she clears the high ledge, crouching through a narrow cave tunnel to temporarily reunite with her companion, Ilo. Following a brief cinematic timeout, she retraces her route back toward the village.

Beating the High-Tech Zone Defense

The opposition dramatically shifts here, introducing aerial scanning robots running a strict zone defense. Approaching the log cart area, Lana must utilize the tall grass to break line-of-sight. She waits for the scanner to patrol right, advances to the next patch of grass, and waits for the drone to sweep left before sprinting out of the danger zone.

After taking another aquatic detour under a wooden boardwalk, Lana faces a multi-level scanner trap. She baits the drone into investigating the upper tier before capitalizing on the open lane to the right. Arriving at a boarded-up blockade, she physically tears down the barrier, waits for the patrolling robot on the other side to ascend, and crouches through the gap to safety.

The final hurdle of the “Home” stage is a ground-level spider bot. Lana must shadow the bot’s movements: she waits for it to push far right, advances to the lower deck, and holds her position directly beneath it. Once the bot tracks left, she climbs the ledge and makes a buzzer-beater sprint into the right-hand passage. She dives into the water to shake the final scanner, breaks through a cave wall, and ascends a rope-and-platform sequence to trigger the chapter-ending cutscene.


Chapter 2: The “Alone” Isolation Plays

Lana awakens isolated and is immediately forced into a downhill route, dropping off cliffs and executing precision jumps across a two-platform gap.

The Boar Matchup

The defense dials up the pressure with a feral boar guarding the lower deck. This is a pure 1-on-1 evasion drill. Lana must hold the high ground until the boar patrols left. She drops down, immediately diving into the tall grass. It takes two cycles of baiting the boar left and advancing right through the grass patches before she can cleanly sprint out of its aggro range. After sliding down a steep slope—requiring a perfectly timed gap jump to maintain momentum—she arrives at the game’s first major set-piece.

Breaking Down the Double-Elevator Play

This puzzle requires manipulating weight differentials using two heavy crates.

  1. The Setup: Lana locates Crate 1 on the far right and drags it left to use as a step-up to the second floor.

  2. The Drop: She ascends to the top floor, pushing Crate 2 all the way right until it plummets to the ground floor.

  3. Manipulating the Pulleys: Returning to Crate 1, she drags it onto the left elevator, forcing it down and raising the right elevator. She then repositions Crate 1 near the right elevator (without boarding it).

  4. The Lock: Lana drags Crate 2 onto the depressed left elevator, permanently pinning it down.

  5. The Finish: She uses Crate 1 to step onto the now-accessible right elevator, executing a vertical leap to the high right ledge.

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Securing the Stat Sheet: The First Shrine

After besting the elevator, Lana drops down the left side of a bifurcated platform to avoid a waiting boar. She intentionally triggers the boar’s aggro, baiting it left before vaulting back up the ledge. She then drops back down and sprints right, clearing the gap to safety.

Here, Lana encounters a pressure-pad mechanism linked to a black tentacle bridge. Before manipulating the environment, veteran scouts know to run past the dead boar to the far left. This off-screen route secures the first of the game’s 10 hidden Shrines—a crucial stat-padding collectible. Returning to the main path, she drags the 200+ pound boar carcass onto the pressure pad, extending the tentacle bridge and allowing her to cross the chasm.

The Assist: Recruiting a Teammate

Following a cutscene, Lana finds a small creature trapped in a cage. She pushes a mechanical switch right to open the door, then closes it and drags the empty cage far right. By opening the cage a second time, the open door acts as a makeshift staircase, allowing her to reach the upper level.

Lana and her new teammate run a fast-break to the right, jumping gaps and climbing ropes until they fall into a pit. Utilizing her vertical leap, she crashes through a boarded-up tunnel on the left wall, clears the debris, and navigates a rope-climb sequence.

The stage concludes with a high-stakes rescue mission. The creature is trapped again, this time guarded by a spider bot. Lana drops from the passage into the tall grass. When the bot patrols right, she incrementally drags the cage right, retreating to the grass to reset the bot’s patrol route. On the second rotation, she climbs the cage to reach the middle tier. Waiting for the bot to hit the far-right boundary, she throws the switch to release her teammate, climbs the final rope, and sprints right.

In the closing cinematic sequence, Lana reverses field to the left, utilizes a log cart to clear one final vertical ledge, and officially closes out the “Alone” chapter, putting up MVP numbers in her rookie debut.